Fallout 4 Help the Mariner Again
Living on the Edge is a quest in the Fallout iv add-on Far Harbor.
Contents
- 1 Quick walkthrough
- 2 Detailed walkthrough
- 3 Quest stages
- iv Bugs
Quick walkthrough
| Far Harbor side quest: Living on the Edge | |||||||||||||||||||||
| Help the citizens of Far Harbor. | |||||||||||||||||||||
| (Optional) Help Captain Avery. | (Optional) Assistance the Mariner. | (Optional) Assist Cassie Dalton. | |||||||||||||||||||
| Leads to: Safe Passage | Leads to: Hull Breach | Leads to: Claret Tide | |||||||||||||||||||
| Talk with Teddy Wright. | |||||||||||||||||||||
| Reward: 400 XP | |||||||||||||||||||||
| Leads to: Rite of Passage | |||||||||||||||||||||
Detailed walkthrough
Living on the Edge is the beginning of two overarching Harbormen quests. It has no bodily target itself but serves as a checklist for a number of different Far Harbor side quests instead.
- Blood Tide which consists of helping Cassie Dalton taking her revenge on the isle.
- Hull Breach which consists of helping the Mariner repairing the hull protecting Far Harbor.
- Safe Passage which consists of helping Captain Avery restoring the fog condensers around Far Harbor.
Finishing any of these quests also marks the corresponding optional task of Living on the Border as complete. Once Blood Tide or both Hull Breach and Condom Passage quests are completed, Living on the Edge will be considered finished as well and Teddy Wright volition ask the player character to complete the island'southward aboriginal Rite of Passage to become accustomed past the locals.
Quest stages
| Quest stages | |||
|---|---|---|---|
| Phase | Status | Description | Log Entry |
| 100 | Help the Citizens of Far Harbor | The citizens of Far Harbor are in desperate need of help. | |
| 100 | Come across Captain Avery | ||
| 100 | (Optional) Help Cassie Dalton | ||
| 150 | (Optional) Assist the Mariner | ||
| 300 | (Optional) Help Captain Avery | ||
| 500 | (Optional) Help the Mariner again | ||
| 590 | Talk with Teddy Wright | ||
| 700 | | Quest Completed | After helping Far Harbor, Teddy Wright has devised a plan for me to gain their respect. |
| 9000 | | Quest Failed | |
Bugs
PC
Onetime afterwards completing the first quest for the town, Teddy Wright will continuously talk with you proverb zero but "You are a curious specimen". This tin be fixed in a couple of means:[verified]
- Having One-time Longfellow as your companion is typically what fixes it due to his interest with the conversation.
- Reloading a save.
- Leaving Far Harbor and and then returning.
- Sleeping in a bed.
- Reloading the game.
| five ·d ·e Far Harbor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| v ·d ·e Quests in Fallout four | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Source: https://fallout.fandom.com/wiki/Living_on_the_Edge
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